A downloadable game for Windows

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An episodic low poly game, inspired by No Man's Sky, Journey and films like 2001 Space Oddysey. This is only a prologue, wait for the first episode.

Story
A thousand years ago there was a mystical civilization with enough power to bring people back from the dead. However, for unknown reasons they disappeared. Rumors say they still exist and communication with them is possible, but it is necessary to activate five monoliths and then a mysterious communication device will appear somewhere in the galaxy.

Important! I recommend using the following resolutions 1280x720 or 1360x768.

Controls
Move------WASD/Arrows
Interact------E
Menu------Esc


Music

Ignacio Cantú

https://soundcloud.com/ignacio-cant
https://ignaciocant.bandcamp.com/
https://vimeo.com/130584498
https://traumrecords.bandcamp.com/album/de-cuartos-vac-os


Programmer and 3D Model

Alan Román


If you like to support the game for biggers maps, more content and voice acting you can do it by donating: www.patreon.com/vanadial.

First episode will be released in August 2017.

© Copyright 2017 Vanadial.

Download

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Click download now to get access to the following files:

Longview 25 MB

Comments

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I tried to enjoy this game, seriously.

But the frustrating platforming totally ruined the experience for me. It felt lazy and unnecesarily difficult. I mean, precise jumping when you've got no idea where the character or their feet are? My suspension of disbelief was completely obliterated at that point.

By the time the info dump began, I couldn't care less for what the character was saying as hard as I tried.

Also, the returning to the ship repeated twice. As I reached the ship, the screen went white and I was at the monolith again. Was it intended? It looked like a bug or something.

(Edited 2 times)

Thanks for playing longview, the return to the monolith is because you died by the fire and the explosions before arriving at the ship, is a checkpoint. I'm considering making the plataform section easier.

Strange. As I "died" in front of the ship, I thought the fade-in to white was part of a cutscene or something, only to find it reset. Maybe an indicator that the character's been damaged or a "you're dead" or something could have been more illustrative of the situation. Just my opinion.